tag:blogger.com,1999:blog-2260386361173493099.post8810382405954894809..comments2023-05-29T08:41:58.911-07:00Comments on A Learning Quest: Reflection on "Growing Collective Intelligence" The New Social Learning chapter 5Mattiashttp://www.blogger.com/profile/08296298298489848225noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2260386361173493099.post-41162307054420628722011-01-23T04:02:22.965-08:002011-01-23T04:02:22.965-08:00Hi Mattias, I would like to congratulate you first...Hi Mattias, I would like to congratulate you first for your blog and the very interesting articles in there. I apreciatte much so, your coment about "Collective Intellingence" althougt is not my specific area studys, I think you had an exelent ideia of bringing up an actual and complex issue as this one. My simple opinion, stays in a line of thought similar as yours: Colaborative working in different areas of action is fundamental to get more suceeded and is arinsing luckly in erlay ages, primary and secundary schools but... you focus an interesting point: the group cooperation trought a ludic and informal way - games. I remember now two authors that have a strong vision about the power of group learning trought digital games:Hand and Moore(2006)menthioned by Gareth Schott on the book Understanding Digital Games, speacks on the the positive side of learning experiences on social contexts, that promote a reforce valoration on cognition skeels by the new knowlege that came up from a different way of participation - inside a communitie whit interconnected way of communication. But what could happen inside a community, virtual one or not, when the individual interests could be upon the group ones? What could be the implications of this new ways of learning in the social relacion of individuals?<br /><br />Luisa Miguel<br /><br />References:<br /><br />Hand, Martin & Moore, karenza (2006). Community, Identity and digital Games. Edited by Rutter, Jason & Bryce, Jo in Understanding Digital Games.Anonymousnoreply@blogger.com